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Terrian LOD and Procedural Textures
I''ve been reading up on using binary triangle tree''s to do terrian LOD, but what im wondering is how you handle the textures when say for example a snowy area and a grassy areay get combinded together. I dont know exactly how procedural textures are used on terrians, but im guessing they have something to do with this. If anyone knows something about this, please post or email me
thanks.
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