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DX/OG Game Maker

Started by May 22, 2001 08:57 AM
0 comments, last by Dragon_Claw 23 years, 8 months ago
I''m interested in making a DX/OpenGL game maker. Basically it would be a programming language with a Visual basic type IDE. I was wondering what would be the best C++ IDE to use, Borland, MS , ...? I am very familair with VB DX programming and know C++ and assembly. I want the one that is most like VB. I also might want it to work under linux too, thats why I''m thinking about making it OpenGL. It would compile almost everything into assembly language for speed, I think I will even have the DX calls in assembly. Can u do OpenGL calls in assembly? The part that I think would be the hardest is to make a drag and drop IDE. I am sepcifically targeting Strategy/RPG games for this engine, and would like them to be able to drag and drop a user interface on. Then run an event enviroment so when a player des something on the IDE an event is called. I also plan to have the rest of it event driven. Like have a timer event, low health event, etc... The syntax is to be modeled after the MS VB language so it is easier for people with little programming exp. to make games. I know this will take a long time, but does anyone think it is a good idea, and is it possible?
It''s possible, and an okay idea. Personally, I think it''s more worthwhile to focus on either tools that game developers can actually use or games. Game makers are always marginal, "fringe-y" software.

Instead, if you''re really into the idea, try creating a psueo-compiler which creates regular executables or a game engine and scripting language.

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Those who can do nothing criticize; those who can, critique.

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