Quote: Original post by Kylotan
The real problem is finding which permutation of actors joins each group. Since multiple actors would join a given group, why would they bid against each other when there is room for both?
This is only on the first pass. As more passes go along, and more actors are add, or leave for something else, the group size could reach a nice equalibreum between getting the task done, and say, how fast it's done, or how well it's done with ? number of actors working on it.
My thinking is comming from economics. How does a business decide how many employees it needs? You can't just pay a whole bunch of people to do it, no matter how competent they are, not to mention how much resourses would go into having all those employees. This little system would regulate the size of the group, and it's ability to get the task done based on what the player decides to reward the actors in resources. This system would, again, make for interesting game play, for example, if the player created a task that required the highest of competence, but only gave little reward, that task wouldn't get done. The player would have to manage what they wanted to get done with the scarse resources available. Even games have scarse resources, and you need a way do manage it without micro managing it (as that would be to time consuming).
Of course, you may have to make changes to how the reward is divided up as well. If you divided it up equally, then it wouldn't matter what you tried, some other variable would take control and make things way to complex. The reason why business higher the right amount of employees (or near), and why parts and what not are made in the right amount without someone managing the whole thing is what Adam Smith called the invisible hand. And it's all based on what the individual actor values.
-Chris