Help with water shader
Hi I am currently working on an opensource project using crystalspace and am trying to make a water shader for it. The engine only supports cg shaders however and I have never used them. I did a google search and came up with almost all opengl stuff.
does anyone know were i can find a tutorial or something along those lines for cg water shaders?
I don't use Cg either, but this might help:
http://developer.download.nvidia.com/shaderlibrary/webpages/cgfx_shaders.html#Ocean
http://developer.download.nvidia.com/shaderlibrary/webpages/cgfx_shaders.html#Ocean
It depends on how realistic and nice it would be... You can use some fake cubemap reflection or make realistic water using camera reverse.
http://www.bonzaisoftware.com/water_tut.html
This is nice tutorial which learned me how to make cool water... :)
http://www.bonzaisoftware.com/water_tut.html
This is nice tutorial which learned me how to make cool water... :)
-----KEXIK - Reversity Studios (www.reversity.org)
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