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Help with water shader

Started by March 15, 2008 10:29 PM
1 comment, last by KEXIK 16 years, 10 months ago
Hi I am currently working on an opensource project using crystalspace and am trying to make a water shader for it. The engine only supports cg shaders however and I have never used them. I did a google search and came up with almost all opengl stuff. does anyone know were i can find a tutorial or something along those lines for cg water shaders?
I don't use Cg either, but this might help:

http://developer.download.nvidia.com/shaderlibrary/webpages/cgfx_shaders.html#Ocean

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It depends on how realistic and nice it would be... You can use some fake cubemap reflection or make realistic water using camera reverse.

http://www.bonzaisoftware.com/water_tut.html

This is nice tutorial which learned me how to make cool water... :)
-----KEXIK - Reversity Studios (www.reversity.org)

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