3ds Max skinning problem
Why do my envelopes not work for this mesh? The pictures describe perfectly that no matter where I move the envelope it will select vertecies that I don't want it to. How can I remove those vertecies from the envelope?
Patrick
You might also want to take a look into painting weights. Envelops are just a rough way to get the weighting of the manipulation for each bone. You will want to paint the weighting by hand for more fine control.
-------------------------Only a fool claims himself an expert
I have the same problem, can u please tell us what you did exactly to solve your problem?
i see vertices on the area that i dont want, there is no bone there; So how i can solve my case! help help
i see vertices on the area that i dont want, there is no bone there; So how i can solve my case! help help
I have the same problem, can u please tell us what you did exactly to solve your problem?
i see vertices on the area that i dont want, there is no bone there; So how i can solve my case! help help
i see vertices on the area that i dont want, there is no bone there; So how i can solve my case! help help
Quote: Original post by Robinzola
I have the same problem, can u please tell us what you did exactly to solve your problem?
i see vertices on the area that i dont want, there is no bone there; So how i can solve my case! help help
Google, "painting weights 3ds max."
-------------------------Only a fool claims himself an expert
Actually, possibly I found an error in painting weights Jarrod! While I have used weights to fix things of this same problem in the past... it doesn't always work. For this problem I had the weights would say it has no effect on the vertex, even though it clearly did in my viewport. I thought that was odd. So to answer your question Robinzola, I'd suggest saving your work and then restarting Max. If that doesn't work, take a look at weights, you might find an error that's easily fixable. :)
Patrick
Patrick
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