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Original post by Kest
What exactly is the purpose of player death for gameplay? It's mostly an incentive to play more skillfully, and to avoid careless decisions. Once players become skilled at a game, death can become pretty rare. Once it rarely happens, it becomes more of an annoying accident trap than an incentive. A reason to give up, rather than to play better.
There are other ways to incite an immortal player to be careful. Such as the need to protect someone other than himself. Or having to pay money to repair body damage. Or losing partial abilities because of damage and requiring time or a resource to regenerate
The problem with this is that sometime you should just let the player restart and put any mistakes behind them. Otherwise you can run into a few gameplay problems,
1: The game gets harder the more you lose when it should be the other way around.
2: Delayed punishment, especially for more linear games it can cause the game to be unplayable hard near the end of the game becouse of a mistake they made near the beginning.
3: Balancing it so that the player can recover from multiple mistakes while being challenging even if they don't make as many.