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How do you make solid figures in 3d

Started by January 20, 2008 12:12 PM
2 comments, last by zer0wolf 17 years ago
I know what you mean. The title is a bit unusual. But what I mean to say is, How do you stop objects from going through each other after you have created them in 3ds max. ie. How can I stop hair from going through a certain part of the body. Is this called clipping or what? Thanks.
In a game engine you simply use collision bounds to keep objects from going through each other.

When animating a character you use joint constraints that limit the degree of rotation a joint has, thus keeping it from moving through objects they shouldn't.
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
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Quote: Original post by zer0wolf
In a game engine you simply use collision bounds to keep objects from going through each other.

When animating a character you use joint constraints that limit the degree of rotation a joint has, thus keeping it from moving through objects they shouldn't.


Okay, so if I want to keep hair from going into the neck or head when I'm simply animating the character, how do I do that? Can I create collision bounds in 3ds max without having a game engine? I'm creating a character. the joints thing is self explanatory. But the hair and clothing (particularly capes) are going to be a problem for me.

Thanks alot.

In Max you should have the ability to create some sort of either containment volume or limitation of movement for your cloth and hair. I don't know Max, but I'm sure if you poke around in the menus you'll be able to find something to let you do one or the other.
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

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