Blender wont export uv cords
I created a cube in Blender, loaded a image for a texture a selected from one of the available uv mappings. When I rendered it the cube had the desired texture properly mapped on it but when I exported it and loaded it in irrlich the texture wasn't mapped at all. I tried MD2, X and OBJ files, I opened the OBJ file in notepad and confirmed their was no mapping information in it. Doses anyone know why Blender would refuse to export texture information?
here's a script that will export the info you need; maybe this will help you.
Hmm... When you say that you "selected from one of the available uv mappings", you don't perhaps mean that you added a material to the object, added a texture to that material, and then selected from the options in the "Map Input" tab (such as "Orco", or "Cube"), do you?
If so, then I'm pretty sure that those don't generate UV mapping information that's stored when converting to some other format - they're procedural mappings, for the most part, I believe.
If I am correct above, then there is a different procedure to follow, depending, I think, on how you want the mapping to be handled.
(I won't go into it yet, in case I am wrong in my guess at the problem. ^^; )
If so, then I'm pretty sure that those don't generate UV mapping information that's stored when converting to some other format - they're procedural mappings, for the most part, I believe.
If I am correct above, then there is a different procedure to follow, depending, I think, on how you want the mapping to be handled.
(I won't go into it yet, in case I am wrong in my guess at the problem. ^^; )
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Quote: Original post by Thaumaturge
Hmm... When you say that you "selected from one of the available uv mappings", you don't perhaps mean that you added a material to the object, added a texture to that material, and then selected from the options in the "Map Input" tab (such as "Orco", or "Cube"), do you?
If so, then I'm pretty sure that those don't generate UV mapping information that's stored when converting to some other format - they're procedural mappings, for the most part, I believe.
If I am correct above, then there is a different procedure to follow, depending, I think, on how you want the mapping to be handled.
(I won't go into it yet, in case I am wrong in my guess at the problem. ^^; )
your guess is probably correct,
im looking into manual uv mapping/skinning now,
thanks
Fair enough, and my pleasure - good luck. ^_^
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My Twitter Account: @EbornIan
You have to select to export uvs and materials etc.
-For you to say it doesn't work for the .X as well, your doing something wrong. Did you even map it? and does it show up on the model when you set the draw mode to "Textured"?
-For you to say it doesn't work for the .X as well, your doing something wrong. Did you even map it? and does it show up on the model when you set the draw mode to "Textured"?
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