I have heard that using 3D hardware (using a TNT, Voodoo or similar) as the primary surface instead of the standard DirectDraw primary surface is heaps faster!?!? And I will be able to use the extra features 3D cards deliver (like smoothing etc..).
How do I implement a 3D Primary Surface without really implementing Direct3D?
I dont want to add 50,000,000,000 lines of code to my app just to get access to a simple 3D surface, and I dont really have the time to learn Direct3D at the moment, so...
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