Lol. I don''t even to know where to begin, but if I reply to every post, this will get too long so I''ll just reply in open form.
I do also believe, as Nazrix, that High level story isn''t
absolutely necessary for RPGs. I do think, though, that the RPG genre is built around the image/impression of High level story. Like I said, people quite often "expect" RPGs to take a certain form.
This "genre" certainly is OUR perception. This point was made by Jonathon earlier, and I do agree. Perhaps RPG will go through a process of redefinition in the future. I guess all it takes is ONE amazing new generation RPG to hit the shelf.
Few things I better clarify though. When I talked of how freeform RPG (of traditional design) is impossible right now, I wasn''t saying that we should stop trying. We need someone to keep challenging it at all times... till we have a break-through. And yes, I am a programmer, if more of a hobby than not. lol. But I''ve always taken it seriously, it''s a fascinating science for me (theoretical physics is my own subject though).
As for that monster idea I was on about, I was NOT saying that I''m making one of those
I was just illustrating how the principle of iteration can produce that "Even the Lead Programmer Does Not Know How His Game Should Be Played" effect. That monster example was just a convenient way to show how and why Strategy genre seemed to often have more freeform. And how it *could* be applied to RPGs. The specifics of implementing that example is not an issue.
Finally, on the points made by Wavinator above. You are quite right about that break-downs on the role of conversation. They certainly do seem to be mostly filtered log data, as you say it. So perhaps we have to work on the "dynamic-generation" on conversation. So the events which take place (e.g. interaction between the player and those mating monsters) triggers the engine to generate a new set of strings that NPCs speak in towns. And your point (B) is the main problem, I agree. And I think that''s a big problem.
But then, this depends on what one expects from RPG, I guess. I expect a drama of every scale in RPGs. When I was in my teens, my brain used to do a lot of work generating fantasies, while I was playing an RPG. The best thing, though, was that computer RPG played the role of other "human beings". They were marely preprogrammed behaviours and typed text. But I liked how pretty 8 bit girls running up to me shouting for help. I was like, yeah come into my arms my darling. Yo lass, you stick with me and you won''t die! Then I''d kick the mob''s butt to high heaven. My ero would be mega boosted when I heard the NPC go, "Wow! You are so strong!", "Thank you for saving us!" etc. lol. The entire town gagging to see The Hero (that''s me). In a way, all these stuff can be entirely recreated in our heads. And we DO create those in our brains alone when we are young. But as we get older, most of us lose that unbelievable magnitude and power of imagination. Once we enter our 20s, most of us stop doing that "silly kid''s thing"... and those 8 bit girls and preset text will no longer tickle my fancy.
A VERY advanced human-like AI, though, can remedy it. And THAT is what I''m after. Call it a madman''s fantasy dream lol. But I hope one day I will see it. Perhaps not. But I hope I will. Right now, they aren''t good enough for me. I''m being selfish in saying that, perhaps. But I can''t help being honest about it. If AI is premature, that suddenly gives me that impression of "silly kid''s thing". It''s not, but I end up getting that impression. Getting bored is a matter of time then.
A solid High level story can "hide" that premature nature of AI. I dip myself into the world of RPG and get stuck in the amazingly-told High level story. Like reading a book. I get into some sort of hypnotic coma, taken over by the story. Then the NPCs seem to fit in all of a sudden, even with preset text and crap AI. Without the strong High level story, though, the flaw in NPC AI becomes so exposed, so apparent that I feel out of place. In some cases, it makes me feel that it was waste of money buying it.
Anyway, thats my side of the story. I understand that different people expect different things from RPGs. RPG is such a diverse genre anyway. While that may be the cause of big differences in opinion, it''s perhaps the beauty of RPGs and why so many people like it in a hundred flavours.