Game Manual(Some of the controls described below may not work in previous versions)
To play the game you must first click on the stage area. The starting stage is the control room of the Albatross. It is associated with the number key
0. Hitting
0 will return to this home stage. In the home stage, there are nine screens that show the other locations associated with number keys.
If your starting stage has characters, one of them will be automatically selected as the PC. You can change the PC by clicking on a character or by pressing the alphabet key associated with the character (e.g.
R for Romaina,
L for Le Mon,
D for Dr. Pippali, etc). The alphabet keys allows you to change character even if that character is not on your current stage.
Interaction Rules:1. A selected character that is not knocked out can be controlled by the player.
2. The health of a character is represented by hearts on the upper left corner.
3. The PC is moved using the arrow keys, with
UP = Jump and
Down = Stop.
4. A character can pickup movable objects if its current health is greater than the weight of the object.
5. Hit
Left and
Right simultaneously to pickup an object.
6. Hit
Down to drop an object.
7. Minivamp can fly and has a slightly different set movement.
8. Characters may get hurt from hitting the ground too hard.
9. Drones can be switched on and off by stomping on their heads.
10. When activated, drones follow the commands of the command signs.
11. Running into drone hurts.
12. Running with the drone does not hurt.
13. A character drops the object it carries whenever it is hurt, regardless whether it could pickup the object again.
14. The medical kit can only be used by Dr. Pippali.
15. To use the medical kit, move the med kit and the Doctor to the patient and press
UP.
16. The supplies in the medical kit decreases per use.
17. The toolbox can only be used by Worcester.
18. To repair a mechanical object, move the toolbox and Worcester to the object, and hold the
Down key until the object's condition is improved.
19. The parts in the toolbox decreases per use.
20. The sickbed may improve the health of a character staying on it overnight.
21. Each bed may only heal one character.
22. The Day doesn't end until Captain Crouton drops the Mission Log book.
23. When Crouton drops the Mission Log book, the Day advances, the patients on sickbeds may get better, and the current game state is saved.