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DX7 SDK Sample question

Started by September 28, 1999 01:57 AM
9 comments, last by Kentamanos 25 years, 4 months ago
I was a littled puzzled about the differences between DX6.x and DX7 until I read this from Tim Sweeney:

"The API's simplicity has also improved, which is something you don't often see: usually code just gets more complex as it evolves. Porting Unreal Tournament's code from DirectX6 to DirectX7 only took 3.5 hours, and mostly consisted of deleting now-redundant code and changing function calls and interfaces. I'm very glad to see the IDirect3DTexture, IDirect3DViewport, and IDirect3DLight interfaces gone, and replaced by much simpler state-setting code. Direct3D's abuses of object-oriented programming are now gone."

What an insightful dude!

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