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3D iso stuff again

Started by May 05, 2001 01:46 AM
-1 comments, last by Velmeran 23 years, 9 months ago
Hi again. I am still thinking about the engine for my little game and have a question. Is it feasable to make everything in my engine 3D, like the walls, stairs, objects and stuff all 3D models. Or would this really bog down the game no matter how fast a computer its running on, since doesn''t it have to redraw all the objects when you move up a layer or scroll? I also want to add some form of destructability to my world, and so will be using alot of templates for the walls and fence''s (so I can shoot out only a part of the wall, and not the whole thing). Is this really hard to do, or somewhat simple (dunno if any of you have done it, if not, maybe post your opinions). Personally I want to make it so that objects above the first layer might be affected if something below them is destroyed. an example would be like in X-com where if you shot the bottom of a light post and destroyed it, the upper parts of it would stay up, in my engine I would like for it to realize this and fall down in a random direction (possibly the opposite direction of the fire? dunno how the physics works out for this, never shot a lamp post with a cannon). As for the map files, I am going to stick with the matrix style, where you explain what each square in the game is and then have it load that dynamically, since if I used pre-rendered maps I don''t think I could do Random maps, correct?? and it would let me come up with some algorithims to generate random maps. but thats far off, I just want to learn how to import 3dsmax4 .max files into D3D. The only thing I have found on gamedev that deals with it is very very old (as in 3Dstudio Max2.5). Thanks for all your help Can''t wait until my books arrive and its summer so I can really start working on this, I am mostly just writing psuedo code at the moment since thats all I can do. Velmeran - The Eternal Noobie.

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