Hi
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Me and 2 friends are trying to create a game using an isometric view (2D). Our first major problem is object layering. Our object sprits (barrels, people, cars, tables) can span many tiles and may have transparneces underneath them (like a sign on posts). Because of this, the usual L->R sprite outputting doesn''t work, the sprits may appear in the wrong order.
The problems is getting the sprites to be drawn in the correct order, which is creating quite a migrane for us... some options we''ve thought up include: flagging tiles that have object ''collisions'', keeping a dynamic linked list that will contain the proper sprite order, and manually setting certian ''object'' layers for objects that are known to cause problems and will always be drawn on the nth layer..
any help or tips or suggestions or whatever would be welcomed! You can email us also at rt@projectcolossus.com
Thx!
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RT