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Suitability of web-games?
I wondered if people thought a web-based game (i.e Applet, Flash, Flex, Silverlight) could have a chance to win this contest? We see some pretty big, high-tech, content-filled entries so can a web-game compete with this?
More generally, could a small (like something in the scope of Tetris or a bit bigger) but highly polished game win, or do only epic 100k-lines-of-source have a hope?
A Flash game finished in the top five in 4E4, so it's been shown to be a good choice. If I were to enter in the contest this year I'd strongly consider using Flash, assuming that Flash Player 9 was allowable (which I assume it will be).
One of the previous winners used Game Maker, I don't see why a good web-based entry couldn't do the same.
I have a related question. Can a true web-based game (as opposed to an 'applet running in browser' game) enter the contest at all? If the contest rules are anything like last year's:
Yet, the minimum specification does not include typical webservers such as IIS or Apache.
Quote: From the previous rules, rule 22
If a game operates using a central server, the server software must be submitted to the judges so that they can ensure that it is not changed for the duration of the judging period. The server software must thus run on the same platform as given by the minimum specification.
Yet, the minimum specification does not include typical webservers such as IIS or Apache.
Yes by web-based I really meant a proper web game, not a game which is embedded in a web page. The whole server thing would be a problem.
Although if it was using ASP.NET, all that is needed is IIS which is part of some Windows installations.
Although if it was using ASP.NET, all that is needed is IIS which is part of some Windows installations.
I think what we may be able to do for games with central servers is something that uses VMWare - i.e. you build your server as a virtual machine and submit it to us for judging along with the client software. It's problematic for Windows-based servers but if you're building on Apache/Linux then it should work OK.
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