Quote: Original post by LockePick
The reason it works is because heavier lines make the image "pop" off the page (or screen, in this case). So the farther away the background is, the more you want to stick out from it.
To use a more mathematical term I've been trying to use line lengths to vaguely show the Z position of objects, but I didn't think of using delta Z; the distance between objects rather than the absolute position. I'll give this a go in my next image. I should also look up some more hints on lines and brush strokes; I've got a few cartooning and manga books on the shelves so there's bound to be info in there.
Quote: You can see the effect really obviously in your zelda image: Link and Navi appear to be closer than the title, even though you can see the title covers Link's hand (and titles are usually the top layer by convention).
There's a real clash between the logo graphics and the cartoon art style. I've been trying to emulate the logos style as close as possible while retaining my cartoon look for the rest of the image, but I might need to look into creating some sort of buffer.
Thanks for the advice; looking at line widths is a good element to focus on for my next header. I might see if I can get in some more background work too, since I skimped on that with the Final Fantasy one.