2D Images with 3D packages?
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by sunandshadow
There's no reason you couldn't do that with sprites. And there's no difference between sprites and hand-drawn, the lineart for sprites is often hand drawn.
Doen't the drawing go on the sprite? I mean I load the drawing as a texture into the sprite? I'm not sure what you mean by using hand-drawn images, do you mean that the images that are used on sprites usually drawn by hand? Thanks
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts
Here's how I create a sprite:
1. First draw a concept of the person.
2. Make a list of the needed animations and get reference art for each.
3. Create a pencil test for each animation to get the motion looking good (as an animated gif, usually)
4. Add detail, ink or convert to vector, make sure it still animates smoothly.
5. Color all frames consistently
6. Shade all frames consistently
7. Check in-game to test speeds, transitions, interaction with other sprites.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by sunandshadow
A sprite is just a set of images which are the frames of animation for one character or object. Usually they are pixel art and have transparent backgrounds so they can be overlaid onto a background, but neither of these is necessarily true. Any movie or animated image could be considered a sprite, and animated images can be created by any method you can use to make still images: hand drawing or painting, CGing/pixel art, vector art, photography (stop-motion or live-action), and 3D modeling/rendering.
Here's how I create a sprite:
1. First draw a concept of the person.
2. Make a list of the needed animations and get reference art for each.
3. Create a pencil test for each animation to get the motion looking good (as an animated gif, usually)
4. Add detail, ink or convert to vector, make sure it still animates smoothly.
5. Color all frames consistently
6. Shade all frames consistently
7. Check in-game to test speeds, transitions, interaction with other sprites.
the hardest part will probably drawing the frames by hand, but at least the pipeline is cleat to me, thanks :)
You didn't come into this world. You came out of it, like a wave from the ocean. You are not a stranger here. -Alan Watts
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.