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itt-tech game design program

Started by April 28, 2007 07:19 PM
14 comments, last by Tom Sloper 13 years, 3 months ago
School is school. =)

Moving this to Breaking In. Josue, please check out the school articles in the Breaking In FAQs (scroll up, click, read).

-- Tom Sloper -- sloperama.com

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On the topic of Game Development education, has anyone heard anything about the quality Carnegie Mellon's Entertainment Technology Center? It offers a 2 pyear graduate program resulting in a Masters in Entertainment Technology.

I have only heard good things about it.

-- Tom Sloper -- sloperama.com

The internet is advanced right now, it's called Google. You can become a game artist or programmer in under a few months depending on YOU. Big tip, go to udk.com and go to their community. Most, if not all are like here. They don't use Google, they don't search. They pretend that school and books are what they need, when all they need is to simply LEARN AND APPLY. Done!
Failure is simply denying the truth and refusing to adapt for success. Failure is synthetic, invented by man to justify his laziness and lack of moral conduct. What truely lies within failure is neither primative or genetic. What failure is at the heart, is man's inability to rise and meet the challenge. Success is natural, only happening when man stops trying to imitate a synthetic or imaginable object. Once man starts acting outside his emotional standpoints, he will stop trying to imitate synthetic or imaginable objects called forth by the replication of his emptiness inside his mind. Man's mind is forever idle and therefore shall call forth through the primitives of such subconscious thoughts and behaviors that Success is unnatural and that failure is natural. Success is simply doing something at man's full natural abilities and power, failure is the inability to act on what man wants, dreams, wishes, invisions, or thinks himself to do. ~ RED (concluded when I was 5 years old looking at the world with wide eyes)
If you want to involved in games...

1. Attend a reputable campus/school and learn Computer Science (for programmers); or undertake a Media Arts course (designers). Naturally, you will need to complete the course.

2. Work on projects in your own time. I can't stress that enough. If you are unable to pursue such activities on your own time due to lack of motivation, then this career will never suit you. Code simple games, or mod existing ones; design beautiful levels and 3D models. Get involved with communities, group projects, and release stuff for the public to see. There are very good opportunities for publishing your own work. Take a look at iOS, Android, Facebook, etc.

3. Put your best selection of works on your portfolio. Put it on a website.

4. Use your qualification in #1 to get a job. You may not get a game related job right away, unless you are very lucky. Such roles can build practical skills which may be valuable for game related work. Having said that, your chances of scoring a game job is much better these days. Quite a lot of start-ups are getting into the mobile gaming platform at the moment. Their budget is small and more willing to hire juniors.

5. Use all of the above to show off and score your dream job.
Latest project: Sideways Racing on the iPad
I just realized this is a four-year-old thread. Closing.

-- Tom Sloper -- sloperama.com

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