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Lines of Action - Using TD+NN for a deterministic perfect information board game

Started by February 21, 2007 10:28 AM
9 comments, last by xEricx 17 years, 9 months ago
Quote: Original post by Timkin
Quote: Original post by InnocuousFox
Related question: Has anyone ever put a bunch of NNs through a generational process like GAs? Talk about over the top! :-D


Optimisation of parameters in ANNs using GAs has certainly been done to death. Structural adaptation is less prevalent in the literature.


Isn't NEAT exactly that?

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