quote: Original post by Wavinator
Usually, it''s a bad game when there''s no overarching situation to address. This produces meandering, pointless games that (unfortunately) some GMs don''t know how to avoid. Many I''ve played with, though, run their campaigns in a mission / quest based fashion. Heck, even the store bought modules ooze goals.
I personally am not really concerned whether an RPG is a toy or a game, as long as it is FUN. The thing is that there are many people who seem to want CRPGs to be all things to all people.
It would seem though that (as you say) there has to be something "higher" for the player to get involved in politics, friends, profit, creating works of art.. to make goals (other than "fighting monsters".)
They can''t just sit around... there have to be things that they have to react to.. whether that is (hiding from) vagrant hating police patrols wanting to kick the player out of the city for being a bum.
There seem to be people who want to become bakers in games! . Thing is that MAYBE there needs to be some higher goal available to people doing this?
(Baking bread and being able to do fun stuff like that on an impulse is cool! Not sure how to combine that with a quest.. the bakers vs. the Dough Boy anyone )