Lightmap generation
Hi!
I usually use Maya for creating my models. How can I generate a large Lightmap texture of a model in maya (ambient occlusion map would be perfect for me)? I've tried baking (or what), but that's not what I wanted (it works, but gives low quality, and texel/texturing errors by the sharp edges). I think, and I hope, there are free plug-ins for Maya, or other methodes... Please send links here!
Thank you!
The use of art tools for content creation is more suitable to the 'Visual Arts' forum. Moved! [smile]
The DirectX forum is intended for specific API and technology related issues...
Cheers,
Jack
The DirectX forum is intended for specific API and technology related issues...
Cheers,
Jack
<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>
In my case I use the game it's self to generate the lightmap (for a level, not a moving character), so that the user does not have to download the large texture etc. This is using the Crystal Space Game Engine.
The maya baker really should work though. AO might look good but I like hard shadows etc.
The maya baker really should work though. AO might look good but I like hard shadows etc.
___ _ _ _Journal with textures, moddeling:http://btoxin.livejournal.comGame Website:http://fadedearth.infinityanalog.com
Quote: Original post by questors_endgame
In my case I use the game it's self to generate the lightmap (for a level, not a moving character), so that the user does not have to download the large texture etc. This is using the Crystal Space Game Engine.
The maya baker really should work though. AO might look good but I like hard shadows etc.
does crystal space generate them at runtime?
-------------------------Only a fool claims himself an expert
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement