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Lightmap generation

Started by November 08, 2006 05:28 PM
3 comments, last by questors_endgame 18 years, 2 months ago
Hi! I usually use Maya for creating my models. How can I generate a large Lightmap texture of a model in maya (ambient occlusion map would be perfect for me)? I've tried baking (or what), but that's not what I wanted (it works, but gives low quality, and texel/texturing errors by the sharp edges). I think, and I hope, there are free plug-ins for Maya, or other methodes... Please send links here! Thank you!
The use of art tools for content creation is more suitable to the 'Visual Arts' forum. Moved! [smile]

The DirectX forum is intended for specific API and technology related issues...

Cheers,
Jack

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

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In my case I use the game it's self to generate the lightmap (for a level, not a moving character), so that the user does not have to download the large texture etc. This is using the Crystal Space Game Engine.
The maya baker really should work though. AO might look good but I like hard shadows etc.
___ _ _ _Journal with textures, moddeling:http://btoxin.livejournal.comGame Website:http://fadedearth.infinityanalog.com
Quote: Original post by questors_endgame
In my case I use the game it's self to generate the lightmap (for a level, not a moving character), so that the user does not have to download the large texture etc. This is using the Crystal Space Game Engine.
The maya baker really should work though. AO might look good but I like hard shadows etc.

does crystal space generate them at runtime?
-------------------------Only a fool claims himself an expert
Good question, it would only have to generate them once, so it can be when you load a map, but it can also be when the creator first makes the map.
___ _ _ _Journal with textures, moddeling:http://btoxin.livejournal.comGame Website:http://fadedearth.infinityanalog.com

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