I have an opengl tile-based engine and.....
When running this engine on my laptop, which runs on a Rage LT Pro it works fine and gives all the result i expected (but a bit slow, though that can be expected from a card which doesn''t even have working open-gl support). Now when i take the program over to my other computer, which is a GeForce2, AMD Athlon 900, 192mb ram computer. It works MUCH faster (ie. constant 80fps with vsync) but there is one problem: The textures don''t work! . All textures are generated by the program, using basically a random pattern. Lighting is NOT used or enabled. It is smooth shading, but that does work on the GeForce2 but all i am getting is a shaded grey landscape, instead of the green-grass and stone textured landscape i get on the laptop.
Please Help
Note: Anyone know how to disable vsync in code?? the rage lt pro doesn''t have an option for it.
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