Advertisement

DLL's as Script Files

Started by March 07, 2001 07:37 PM
1 comment, last by Null and Void 23 years, 10 months ago
Well, I was wondering if it was feasible to use DLL''s as script files? Can the same thing be done with SO''s (in Linux), I haven''t had much experience with SO''s, only with DLL''s ... "Finger to spiritual emptiness underlying everything." -- How a C manual referred to a "pointer to void." --Things People Said
Resist Windows XP''s Invasive Production Activation Technology!
http://www.gdarchive.net/druidgames/
I guess it would be possible.. didnt Quake 2 and Half-life do the same thing?

I use DLL's as whole games, for my game thingie im making (DLL's have games like checkers/chess in it) however the EXe has the final say in things, i think

I dont honestly know if you could make a full-scale script-engine out of DLL's but, it would be one hell of a project, no?

[edit: included my sig ]
--LordKaT


Edited by - LordKaT on March 7, 2001 10:14:40 PM
Advertisement
Well i am making a scripter for my game and the way it works is
(its not a really script it more of a plug in engine but it uses dlls)

you make a dell out of some seplide class mods and then you add make the dll and reg it then in your code say some one whats to load the AI001.dll
all you do is go

dim AI as object
Set AI = CreateObjec("AI001.ClassName")
or is it
Set AI = GetObjec("AI001.ClassName")

i know its one of the two

hope that helps



-VBLimits
Sorry about the Spelling..
-VBLimitsSorry about the Spelling..

This topic is closed to new replies.

Advertisement