I've got to say, buy the Matt Buckland book recomended above. There was some good advice about how to go about getting it like raking leaves. That's easily the best resource for real world AI techniques for beginners. Not a lot of bullshit and theory, just what works with great examples.
AI programming is probably the hardest task a programmer can attempt. If you can't figure out a way to get your hands on a book you probably don't have the determination to become an AI programmer.
Implementing AI
I think you can get the source code for Bucklands book for free. Not as good as the book, but you can make your way through the code and figure it out. Just go to his website.
"Not a lot of bullshit and theory, just what works with great examples."
Agreed,defintly
"AI programming is probably the hardest task a programmer can attempt."
It is so hard that, as far as I know , commercial AAA games dont use sophisticated AI .
I dont mean the bullshits, I mean not even the great examples of this book
Personally I like AI but I must wonder...
Is it rally worth while wasting your time ( and money ) in AI ?
p.s.
Nothing to do with game programming, I apologize in advance for it
Anyway I am amazed about Possumdude0's words
Is he speaking seriously ?
He can not afford to buy a cheap book.
I live in Italy which is not suppose to be a reach country ,not at least in comparison to USA but by us it is unbeleivable
Agreed,defintly
"AI programming is probably the hardest task a programmer can attempt."
It is so hard that, as far as I know , commercial AAA games dont use sophisticated AI .
I dont mean the bullshits, I mean not even the great examples of this book
Personally I like AI but I must wonder...
Is it rally worth while wasting your time ( and money ) in AI ?
p.s.
Nothing to do with game programming, I apologize in advance for it
Anyway I am amazed about Possumdude0's words
Is he speaking seriously ?
He can not afford to buy a cheap book.
I live in Italy which is not suppose to be a reach country ,not at least in comparison to USA but by us it is unbeleivable
About that book. I remember it somehow. It's not that wonderful. It's rather simple, and forgot few important types. Majority of that book talks about things that any reasonably competent programmer could develop himself fairly quickly.
Nice introductory text, yes, but if programmer doesn't have money for book, and is unable to find it in local library, there are numerous tutorials and articles on Internet. Of course they need a little searching, but majority of AI programmers should be proficient in searching.
Just by looking at table of contents. The most important part in that book is that part about FSM, and that chapter is available on the Internet.
Nice introductory text, yes, but if programmer doesn't have money for book, and is unable to find it in local library, there are numerous tutorials and articles on Internet. Of course they need a little searching, but majority of AI programmers should be proficient in searching.
Just by looking at table of contents. The most important part in that book is that part about FSM, and that chapter is available on the Internet.
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