Quote: Original post by Jarrod1937Quote: Original post by DeceptaconQuote: Original post by Jarrod1937
just be glad you don't have to rig a model for a game engine that only allows 100% wieghting...
Yeah, I don't think you can get away with that on models with more than about 100 polys :p
Anyway, I'm still trying to get this looking good.........
well, i'll have to try, either that or complain to my programmer that is not going fly.
i just joined the project and his engine is kind fo outdated (no ps, vertex lighting, no normal mapping...etc) yet he wants good graphics... which is kind of hard to do with those limitations.
Wow, sorry! I didn't realise you were actually in that situation. pixel shaders and bump mapping are basically a must for any new game to compete graphically. I don't even have a finished engine yet, a problem with being on such a small team, but it will support everything I need.