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What tools are you using ?

Started by July 14, 2006 12:01 PM
1 comment, last by Sean R Beeson 18 years, 4 months ago
I'm getting a bit curious about witch equipement game music creator uses as their seem so many, and their are soo few communities that actual concentrate game music. Most of theses communities are hip hop, trance or dance communities and others are pure rock lovers. So, I was wondering what people like us who develop game music use more often. I for once use two simple tools :P : I use Reason 3.0 as my main producing tools and heck reason is my hole studio. I secondly use a cheap midi based keyboard that doesn't event have velocity control( I'm definitly uptdating this soon) to compose and record my music in reason. I finaly use a small mastering program to obtain to those volume addicts standars. Now it's you're turn :
Kevin
Well, I think these days game music is becoming more and more
professional. (Simply because we now have the computing power
to stream multiple compressed audio files at once. Earlier
we had to fall back to .S3Ms .XMs whatever or even general MIDI)

okay here my setup:

Reason 3.0: Beats, Basslines, ...
Cubase + many freeware vsts: Recording, Adding FX
Controller: EMU X-Board 49
Soundcard: M-Audio delta Audiophile 2496
Guitar: Ibanez Gax 70 <3 <3 <3 <3 :D (no really, it's been a good fella through all these years)
Guitar FX: Dunlop Crybaby, DOD FX86B (Death Metal Distortion) *hrhr*
Mic: MXL 2006
Mixer: Phonic MU-1202
H/W FX: Presonus ACP22 Compressor (nice sucker!)

O_o no mastering program yet


Of course I didn't buy all that stuff myself. :)
I play in a band and another member is working in a music store and gets
some employee discount. Each of us payed roughly the half and that's what
we bought during the last year.

I'm really more programing than composing.
I'm doing the music thing more as a hobby
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I use Digital Performer 4.6 for sequencing, Logic 7.1 pro, and Sonar 3 for mastering (do some in DP as well).

I use a Roland A-37 for MIDI input. I have around a terabyte of Hard Drive Storage, and over a terabyte of samples. Having good samples is important, but knowing how to use them is even more important. Cheap samples can sounds like gold if you know how to use them. VSL VI's for example, I have heard enough bad sounding pieces to convince me to never buy that lib, but the opposite is true as well.

Sean Beeson
Sean Beeson | Composer for Media
www.seanbeeson.com

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