Texturing coords
i want to know a good way to wrap a texture of a face without using a pluging.
basicly how do i fit the texure on the face without stretchin (messing the
res).
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
ok....there is a good way to do that,but its time consuming,
you could modify the texture when its apllied to the model, the texture on the
modle is updated every time you save the picture, you can notice the difference
on the models texture...,for example "your making a texture for a face on photoshop,..you moved the mouth further from the nose ,then save (you have to overwrite),..the same will happen to the texture on the modle.
good luck :D
you could modify the texture when its apllied to the model, the texture on the
modle is updated every time you save the picture, you can notice the difference
on the models texture...,for example "your making a texture for a face on photoshop,..you moved the mouth further from the nose ,then save (you have to overwrite),..the same will happen to the texture on the modle.
good luck :D
Quote: Original post by Code Fusion
i want to know a good way to wrap a texture of a face without using a pluging.
basicly how do i fit the texure on the face without stretchin (messing the
res).
this highly depends on what your 3d app is.
but the most common method is uvw unwrapping. this method unfolds (in a sense) your face so that you cna paint a face texture and it'll wrap around the model correctly.
-------------------------Only a fool claims himself an expert
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