3DSMax - Level-Of-Detail problem
Hello
Im using "3dsmax 8" to create objects for my small 3D-game and I have some LOD problems.
My object:
"Create -> AEC Objects -> Foliage" and then "Generic Oak".
If I then convert the tree to an "Editable Mesh" and then choose "Optimize" under "Modifier List", the tree consists of 25617 vertices and 25827 faces.
How do I decrease these two values?
I kind of want 500, 2000 vertices etc. 25000 vertices is no good at for instance 15x15 pixels. :|
Kind Regards
Sounds like you are using a plugin which makes high polygon trees? If so, there's not a whole lot thats worth doing.
Find a plugin specificaly for making trees for game assets and you'll fine.
Find a plugin specificaly for making trees for game assets and you'll fine.
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You're not going to get much satisfaction using Max's Optimize command on anything, especially something with alot of small limbs such as trees.
Also, max has a help file, just search for "Optimize" to learn how to use it... unless you got the pirated version without it?
Also, max has a help file, just search for "Optimize" to learn how to use it... unless you got the pirated version without it?
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