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What does "Low Poly" mean in an FPS game today?

Started by June 15, 2006 02:20 PM
9 comments, last by DirectXFreak 18 years, 7 months ago
It's all relative. You need to look at your target audince, i.e. who's going to be playing your game? Snake's mustache in MSG4 apparently has the same amount of polygons as a complete character from MSG3...

In the Unreal 3 technology demo, I noticed that most character models only used about 5,000 polygons. You don't need very many, because the real detail should come from normal maps/textures.
--m_nPostCount++

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