deregister functions between executions
with the possibility of having the user call functions registration from plugins, and each specified plugin can be mutually exclusive from each run, there will be a way to deregister functions and objects in the engine that have been registered before without having to release and recreate every time the engine ?
Have you looked into the dynamic configurations that the engine supports?
Regards,
Andreas
int BeginConfigGroup(const char *groupName);int EndConfigGroup();int RemoveConfigGroup(const char *groupName);int SetConfigGroupModuleAccess(const char *groupName, const char *module, bool hasAccess);
Regards,
Andreas
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