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deregister functions between executions

Started by June 05, 2006 01:33 PM
1 comment, last by kunitoki 18 years, 5 months ago
with the possibility of having the user call functions registration from plugins, and each specified plugin can be mutually exclusive from each run, there will be a way to deregister functions and objects in the engine that have been registered before without having to release and recreate every time the engine ?
Have you looked into the dynamic configurations that the engine supports?

int BeginConfigGroup(const char *groupName);int EndConfigGroup();int RemoveConfigGroup(const char *groupName);int SetConfigGroupModuleAccess(const char *groupName, const char *module, bool hasAccess);


Regards,
Andreas

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hey thanx ;) these are the only functions i didn't looked reference manual.

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