Christoffer Sandberg
todderod@algonet.se
Thanks again.
And there ain't nothing you or DirectInput can do about it
It was just that after reading a little in DirectInput 6.0 docs I was left to belive that it was possible (leaving all keyboard buffers that run full and so on behind), but the fact that a chip in the keyboard was so limiting, I had no idea.
Christoffer Sandberg
todderod@algonet.se
Could anyone show me how to program the keyboard to be able to receive many key press in combat game(like Mortal Combat)? Rightnow, the system will generate beep sound when many keys pressed (depending on the set of keys, sometimes 4 keys, sometimes 8 keys, ...)at the same time.
Any help would be appreciated.
Thanks in advance!
I have a little test program I can send you that interactively tells you how many keys are pressed. I was able to press keys 1 thru 0 giving me 10 keys at once.. This way you can spot which keys block others out (if any).
Oh and it's a realmode dos program that hooks the keyboard interrupt, so it's more "raw" than DirectInput.
[This message has been edited by foofightr (edited October 12, 1999).]