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Mac IDEs?

Started by April 26, 2006 01:04 PM
5 comments, last by igni ferroque 18 years, 6 months ago
I'm starting to code on a mac, and am trying to find an IDE I like. I've tried using XCode, but it doesn't seem to be doing code complete at all, and I can't get debugging to work. As I continue working on it, are there any other IDEs that you'd recommend? I've read the FAQs, and most of those seem to be for linux, not for mac. Thanks. -Nick
Quick research shows that not only is XCode standard, no one wants to even try to compete with it. CodeWarrior walked away last year, and the OSS community doesn't seem to have anything except Eclipse. I find Eclipse to be a pretty mediocre C++ environment, but I suppose it's worth a shot.
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You could use CodeWarriors except support has been stopped so things like Universal Binaries and Intel compatibility aren't there. Other than those two you could use TextEdit and compile in the Terminal using GCC. Or just bear with Xcode. The debugging in Xcode works fine so make sure you're not making any mistakes. As for code completion, I never even knew Xcode claimed to support it (I never liked it). There's also Code::Blocks.

Another option is to head over to iDevGames.com, a Mac game programming community. They're all very nice. That's where I started out until I got a PC.

I'm sure there are more but those are the big ones. Good luck.
I would suggest CodeWarrior. I used to use them back in the day when I was working for a MAC shop. I just looked at thier site and they are still supporting MAC, they did drop the Windows side but that is ok. Also looking at their newest it says that you can compile for Intel also.

TheTroll
code completion is indeed in xcode, you just need to check which key to press to pull up the menu (i think the default is something dumb like escape). i don't know why anyone would consider using anything but xcode if youre developing on a mac; it's a great program.

eclipse's c++ support is indeed not very outstanding, but it's definitely useable, and useful if youre used to the ide (and if, like me, writing even slightly complicated make files still confuses you). getting things linked up (it runs gcc for you) can be a pain in the ass, *and*, last time i checked, you cant import settings so every...single...project you have to go through the same laborious process, but other than that its top notch =)
I've been able to figure out code complete and debugging. Now I just need to get C# working with XCode. Thanks.

-Nick
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You can get the files for C# syntax hilighting here:

http://www.druware.com/products/xcodetools.html

As for compiling Mono projects in Xcode, you will need to use Makefiles and configure a makefile target.
Free Mac Mini (I know, I'm a tool)

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