Semi-Newbie question
I''m an aspiring game programmer with what I think is a real good idea for a killer RPG. I''m not a complete neophyte, having written a number of text based games and maintaining a mud for many years. However, I have no clue how to begin doing graphics. It appears that DirectX is the way to go, please correct me if I''m wrong. Can anyone suggest a book or website that would best be able to show me the intricies of C++ DX programming? Thank you!
For a book, I suggest Tricks of the Windows Game Programming Gurus by Andre LaMothe
"All you touch and all you see is all your life will ever be --Pink Floyd
Need help? Well, go FAQ yourself.
"All you touch and all you see is all your life will ever be --Pink Floyd
Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Or you could read IronBlayde''s Game Programming Genesis articles...1 through 6 work with the Windows GDI and DX.
--
WNDCLASSEX Reality;
...
...
Reality.lpfnWndProc=ComputerGames;
...
...
RegisterClassEx(&Reality);
Unable to register Reality...what''s wrong?
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Dan Upton
Lead Designer
WolfHeart Software
--
WNDCLASSEX Reality;
...
...
Reality.lpfnWndProc=ComputerGames;
...
...
RegisterClassEx(&Reality);
Unable to register Reality...what''s wrong?
---------
Dan Upton
Lead Designer
WolfHeart Software
WNDCLASSEX Reality;......Reality.lpfnWndProc=ComputerGames;......RegisterClassEx(&Reality);Unable to register Reality...what's wrong?---------Dan Uptonhttp://0to1.orghttp://www20.brinkster.com/draqza
Yeah, Ironblyade follows LaMothe''s book pretty well, and has some added bonuses (plus the fact that Ironblayde''s tutorials are $50 cheaper, hehe ). Next article from Ironblayde is for a tile based engine, the previous doing bitmapped graphics w/ DirectDraw and writing a basic scripting engine. Sounds perfect for an RPG to me
Peon
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