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What do i need to get started?

Started by January 27, 2001 02:45 PM
1 comment, last by Ghost within 24 years ago
I program in c++ and want to get into game development (ive been making tetris clones etc. already), i am looking for a good book on it right now but was wondering if anyone could list resources that may help me. such as: online texts, online books (inhtml or pdf formator whatever), engines, libraries (especially those), API, graphics, etc. BY THE WAY: the project i am ready to program is a small isometric and/or tile-based(birds-eye view) rpg with turn-based combat and 16-bit type graphics (as long as you can tell what things are thats all that i care about at this time) would 2d overhead be that much easier than isometric? (if at all) much thanks for any help.
A descent game programming book would be Tricks of the Windows Game Programming Gurus by Andre LaMothe which covers DirectX also. As far as an API, I would choose either DirectX or OpenGL but it''s up to you. If your not to experienced with tile based games, I would start with 2d overhead because in my oppinion they are easier. For online text, there are a bunch of articles on this site for isometric views and the like. Heres the link: http://www.gamedev.net/reference/list.asp?categoryid=44

Hope this helped.
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thanks for tips, ill definately check out that book. And i think i have decided to go ahead use the DirectX api. once again; thank you

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