PACMAN tile collision (PLEASE HELP ME!!!)
Just wondering if anyone could help me with this pacman style game I was trying to work on... It''s driving me nuts!
The basis of the game currently works fine - my tiles are 32x32 pixels, as is my pacman. The level is represented by 1''s and 0''s. At the minute, when the pacman is moved, I am shifting him by 32 pixels each time.
The collision detection I''m using for this is simple - just detect the new coordinates when the direction key is pressed and if the new location is equal to a 1 then the pacman coordinates will be moved back by 32 to ensure he can''t move.
The problem I now face is that I want it to be more ''smooth'', and have the pacman moving just 1 pixel at a time. I''ve tried and tried with this but I just can''t understand the collision detection I would need.
My source code can be found at:
http://members.fortunecity.com/n9951788/
If anyone can help it will save me from going bald at an early age!
cheers.
..CHiEF/AsylumX..
..CHiEF/AsylumX..
quote:
Original post by CHiEF
Just wondering if anyone could help me with this pacman style game I was trying to work on... It''s driving me nuts!
The basis of the game currently works fine - my tiles are 32x32 pixels, as is my pacman. The level is represented by 1''s and 0''s. At the minute, when the pacman is moved, I am shifting him by 32 pixels each time.
The collision detection I''m using for this is simple - just detect the new coordinates when the direction key is pressed and if the new location is equal to a 1 then the pacman coordinates will be moved back by 32 to ensure he can''t move.
The problem I now face is that I want it to be more ''smooth'', and have the pacman moving just 1 pixel at a time. I''ve tried and tried with this but I just can''t understand the collision detection I would need.
My source code can be found at:
http://members.fortunecity.com/n9951788/
If anyone can help it will save me from going bald at an early age!
cheers.
..CHiEF/AsylumX..
You could check out the Project-2: Threads in this forum:
Hands-On Interactive Game Development
The threads are alphabetized instead of my last post. Just start with the Overviews first.
BeS
It''s Da BOMB Baby!!!
. o O ~
A little nonsense now and then,
is relished by the wisest men
~ O o .
-- Willy Wonka
BeSIt's Da BOMB Baby!!!. o O ~ A little nonsense now and then,is relished by the wisest men~ O o .-- Willy Wonka
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