Sprite angle for saving?
I plan to use 64x32 tile size for my isometric tile based game,
and I''d like to know if there''s a problem with that. 1024x768 screen resolution. I also want to know in what exact 3D-angle(?) I should tell our 3D team to save the 3D models in, as sprites. I''m not quite sure how I would tell them how to save the sprites. (I plan on using .bmp)
Also, should I save the sprites for each characters and enemies as one .bmp file, containing all the sprites for that one character/enemy such as attack, move, etc? (One .bmp file for each characters and enemies)
Thanks for your help!
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