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Use DirectX 8.0 SDK or GDI

Started by January 23, 2001 05:53 PM
2 comments, last by FlBlackKnight 24 years ago
Hi, i need your advice. I''m currently working on a poker game. Now is started out using the GDI but since i''m going to animate player faces and cards, i thought it might be interesting to use DirectX. Seems however that in DirectX 8.0 they joined direct 3d & directdraw so it isn''t as clear anymore. I am familiar with com, mfc, win32, c& c++ and have programmed (for my work at a language & speech company) a lot of apps ranging from cgi stuff, telephone applications to voice driven apps (and silly games to find out game mechanisms) So what do you guys suggest? 1) Do i stick with the GDI or should i start with Direct X? 2) If i start with direct x (for my 2d graphics), do is use the DirectX7 directdraw interface or should i use the direct3d stuff (manual says DirectX7 directdraw interface is deprecated) Or is the new Direct3D layer overkill for 2d graphics? 3) I currently started out in MFC. Is it safe to use Direct X with MFC or do you recommend win32? 4) Since i use MFC and i still use a menu, do you guys recommend me to switch to a full graphical design before i continue or work on and then later switch to full graphics. Thanks for your help and guidance. FlBlackKnight
I think it depends on how complicated the animations are. On a modern machine, I think you could make a card game entirely with the GDI. If you want to make it full screen, I think you need to use Dx...

The only problem I''ve run into so far with Dx & MFC, is with DirectInput... more on that in another msg thread.

Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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Thansk for the info
Or use OpenGL in Ortho mode


ANDREW RUSSELL STUDIOS

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