Basic Game Class Models
This is going to drive me nutty...
Alright, if you (anyone, please!) were to be creating a basic game in a windows skeleton with input, game logic, and say directx objects, what would your class model look like, and what kind of methods would each object have and when would they be invoked?
I''m really trying to figure this out for myself... just like an example for a Pong clone or something would be a huge help.
Thanks!
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The Goblin
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"Oh, God..."
"Yes?" <- My Response
- The Goblin (madgob@aol.com)
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