Blender Wavefront getting started
Hey folks, I started with opengl a couple of weeks ago, and worked through some nice tutorials. I have the following idea: I want to create nice looking object, export them to some fileformat and display them in my opengl window. I thought of learning blender for that export it to a wavefront file and use this file for displaying objects. my questions is: is this the best way of doing that? are there maybe other fileformats or other programs like anim8tor... that are better suited for this kind of job? My main focus on objects i wanna create is panels as found in a flightsimulators. i'd appreaciate any thoughts on that cherio Woltan
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