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Give your opinion: Character Studio Biped or 3dsmax Bones?!?

Started by January 31, 2006 11:00 AM
2 comments, last by GameDev.net 18 years, 11 months ago
So, what do you prefer: the Character Studio Biped with the Physique modifier or the 3dsmax bones with the Skin modifier?!? My opinion: Biped, because its easier to set up and it has many features which are easy to use. thanks
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it's all apples and oranges my friend. the biped is a nice preset rig but unfortunatley isn't as robust as a lot of animators need it to be.
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I usually use Biped for ease of setup (though freeform animation is the way to animate), but I don't bother with physique and use the skin modifier with the biped. I've used this for lots of comercial games - never met a game pipeline yet that use physique....

When I have a choice though, I use XSI or Maya :)
Biped with skin modifier, not physique. I love the parametric skeleton of biped, but the skin modifier is more powerful it seems than physique.

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