Quote:Original post by azoundria I always laugh at games like Grand Theft Auto. What do they teach you? You can go around being miserable to everyone around you, bashing signs, cars, off-roading, shooting cops, looting people, and you'll still get away with it! Why should a game teach this? How could this possibly benefit our society? If people want to be all powerful go stomp on ants! |
There are loads of other games which "teach" bad things:
- Need for Speed: Hot Pursuit "teaches" you to break civil speed limits on public roads.
- Playboy Mansion "teaches" you how to "exploit" consenting women in order to turn a profit.
- DopeWars "teaches" you how to traffic illicit substances for profit.
How do these games benefit society? They don't necessarily. But a game does not break speed limits; drivers do. A game does not produce porn magazines; people do. A game does not traffic cocaine; people do.
When presented with opportunity, it's our morality which makes the decisions. Games are simply an outlet for entertainment. Do you think people went on gun-slinging vendettas after watching Rambo, Charles Bronson movies, Pulp Fiction, or Kill Bill? Not likely. Not to mention, more viewers are exposed to these movies than gamers are exposed to the games I mentioned above.