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Original post by ArchangelMorph Quote:
Original post by Way Walker
I'm a Christian and do enjoy a lot of "Christian music", but that doesn't make the crap any better)
Interesting how one can make a generalised statement such as this, and no-one bats an eyelid whereas when one attempts to bash "Hip hop" or "Rock n Roll" for example, there's always at least one person who would speak out in its defense.
And now you're speaking out in defense of the Christians. Not interesting at all.
Now... his statement is that, despite his being a Christian and enjoying a lot of "Christian music," he doesn't appreciate crappy "Christian music." Where's the generalization? Where's the offense? Why does that statement seem to bother you? Or do you think there is no such thing as crappy Christian music, and to say so is to blaspheme against the name of the Savior?
Nobody was bashing your faith. Enough with the persecution complexes, eh?
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Original post by Madster
Remember the MPAA controversy about ratings? have you seen documentaries about the XXX rating? it's an interesting read/view... they created it to catalogue the movies that went out of their way to bend the rules.
AO shouldn't be the kiss of death, we need an XXX-equivalent rating which is.
Note that XXX isn't the kiss of death per se. In fact, XXX evolved into an immensely popular genre/market all its own (porn!)
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AO should be for adults, as in "this material may be misunderstood or harmful for minors" but not as in "this game squirts blood for no reason".
So, basically, AO should be M, and M should be T+?
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I'd say the reason games cannot yet convey social statements is because the time they take in development. You can't hold on to a feeling for 3 years.
Many films take over three years to shoot and edit. Some take longer than that just to write. It's hardly a pass for games; the real challenge is integrating this "feeling" as meaningful interaction.