And simply having ideas that relate to multiple genres doesn''t make someone ''more'' of a game designer or a ''better'' game designer than someone who has great ideas relating to one genre.
Anyway, on with the useless debating once again...
quote: Original post by AngelStar
If Game Designers were taken seriously then there wouldnt be so much garbage, and American game companies wouldnt be considered the bottom of the barrel in the game industry compared to anyone else.
There is a lot of ''garbage'' for two reasons:
(a) garbage sells, and (b) everyone has a different idea of what makes a good game. For example - I actually like playing some of these sports and movie games you talk about, and I don''t like playing all those Japanese RPGs you obviously admire.
It''s nothing to do with designers not being taken seriously. I don''t know where you get this idea from. For example, Lands of Lore 3 had more designers on the team than programmers. Plus 3 ''design consultants'', and a dedicated writer. Yet you''d be hard pressed to find a good review of it, despite the fact that they took design ''seriously''.
Sorry if I make any sweeping generalisations here, but it only seems to be Americans who consider American game companies to be the bottom of the barrel. More specifically, in the UK and Europe we don''t idolise the Japanese companies the way you do. As an example, we get an American gaming magazine in a local store, and for each of the last 4 months running, the cover has featured some manga-style Japanese artwork from some Japanese game. But, that''s just you guys. Over here, we''re more interested in American and British games. When in the US, people were obsessed with Final Fantasy, over here we were more interested in the Ultima series.
So any judgements such as ''US companies are behind Japanese companies'' are all just down to one''s own cultural bias.
quote:
From the immortal words from a friend who was once at Electronic Arts, "I work at the largest games publisher in the world, making billions annually and all we can still be courageous enough to make is overhyped (sports/movie/media) translations, we should be trying to make Japanese companies like Square and Nintendo sweat icicles in the morning, trying to really show what we can do, but because our investors dont understand a damn thing about this business, nor care to we continue to release dogshit in a box"
Ah.... and of course, it''s more ''courageous'' to release Manga/Anime RPG By Numbers over and over again than to release sports franchises? Or Yet Another Platform Game? Just seems like the same thing to me... spot a market, and exploit it.
You don''t get to be a big games publisher by taking big risks. Eidos took a big risk on Daikatana (because it had a legendary designer heading the team... go figure) and it contributed to nearly putting them out of business. You get to be rich (which is what the shareholders care about) by capitalising on your steady and guaranteed sources of income. That''s why the Japanese companies keep making the same kinds of games, just like the American companies do. It just seems like you have a personal preference for those games produced by Japanese companies, and that is up to you.
quote: but I know I am a five star designer, and I want to be under a publisher that will allow me to do that (in realistic terms no doubt), any suggestions on who that publisher could be folks?
Your arrogance will be your undoing. What makes you think you are ''five-star''? Where are your published games or ideas? (And let''s not have the old ''people have stolen my ideas since I was 3'' argument from yet another person, please.) By what objective measure are you so good, and the designers who worked hard on games that you call ''garbage'' so bad?