I think I'm getting close.
http://home.comcast.net/~joobot/my_3d_6.jpg
Should I post pics of other angles?
My First Major 3D Model
Yes, post pics of diffrent angles, I am specifically interested in those that show his sides more clearly.
Lookin good, keep it up.
Slowpid
Lookin good, keep it up.
Slowpid
http://home.comcast.net/~joobot/my_3d.zip
Looking over those pics, I can see some oddness thta I can't put my finger on. Along with his traps (shoulder-neck things) I gave him lats (side-armpit things). They're hard to see with the shadow bu thye're there.
Thank you so much for all your help. I was amazed I'd recieve this much help and now, I'm amazed at how bad my original looks.
Looking over those pics, I can see some oddness thta I can't put my finger on. Along with his traps (shoulder-neck things) I gave him lats (side-armpit things). They're hard to see with the shadow bu thye're there.
Thank you so much for all your help. I was amazed I'd recieve this much help and now, I'm amazed at how bad my original looks.
Give him a rear end, other than that his back looks good. From the side its still my opinion that his sides are still a little to boxy and thin.
Other than that I think it looks great, dont have any other crits at this time.
Keep going, do some final touches and then try texturing.
-Slowpid
Other than that I think it looks great, dont have any other crits at this time.
Keep going, do some final touches and then try texturing.
-Slowpid
The model still has some major problems to be worked out before texturing or UV mapping.
-As has been said, he needs a buttox
-His knee-lower leg area looks strange from the side view... the back and front joints don't line up properly (the front looks much much lower)
-His chest looks OK... really, his pecs should lead over his shoulders, and his deltoids (shoulder muscles) should come much further down.
-He is still very boxy on his torso. He needs some sort of defined stomach, right now he looks likes Gumbi and not a human being.
I'm going to cut this post short for a handful of reasons. First is that right now its not a bad attempt for a first model. Second is that all the modelling experience in the world won't help you model characters well. You need to understand anatomy and the human figure. A figure drawer who has never used a computer can help you more than a technical wiz who has never dealt with modelling humanoids. So I really, really suggest again, that you focus on doing some anatomy studies and drawing before attempting your next model.
But I wouldn't consider this model a lost cause (I've never seen anyone produce a good human model on their first go). I think what looks the worst on this model is the head, which you did the best job on IMO. Right now, you have a very realistic head on a very unrealistic body. I would make an entirely new head that is defined by the style of the body. More geometric, like the strong cylinders and boxes the body is composed of, for example. I know you're not going to be very happy with that suggestion, but its really the only way your going to get a useful character. Right now it looks like the geometry has some flow problems because the muscle groups haven't been formed correctly, most noticeably the chest, arms, and pelvis. Its probably better to scrap a model in these cases, as its a real real real big pain to fix, if you need a model that looks and deforms realistic/realistically.
-As has been said, he needs a buttox
-His knee-lower leg area looks strange from the side view... the back and front joints don't line up properly (the front looks much much lower)
-His chest looks OK... really, his pecs should lead over his shoulders, and his deltoids (shoulder muscles) should come much further down.
-He is still very boxy on his torso. He needs some sort of defined stomach, right now he looks likes Gumbi and not a human being.
I'm going to cut this post short for a handful of reasons. First is that right now its not a bad attempt for a first model. Second is that all the modelling experience in the world won't help you model characters well. You need to understand anatomy and the human figure. A figure drawer who has never used a computer can help you more than a technical wiz who has never dealt with modelling humanoids. So I really, really suggest again, that you focus on doing some anatomy studies and drawing before attempting your next model.
But I wouldn't consider this model a lost cause (I've never seen anyone produce a good human model on their first go). I think what looks the worst on this model is the head, which you did the best job on IMO. Right now, you have a very realistic head on a very unrealistic body. I would make an entirely new head that is defined by the style of the body. More geometric, like the strong cylinders and boxes the body is composed of, for example. I know you're not going to be very happy with that suggestion, but its really the only way your going to get a useful character. Right now it looks like the geometry has some flow problems because the muscle groups haven't been formed correctly, most noticeably the chest, arms, and pelvis. Its probably better to scrap a model in these cases, as its a real real real big pain to fix, if you need a model that looks and deforms realistic/realistically.
-------------www.robg3d.com
It makes sense the head is so different from the body. I made it in ZBrush while the rest og him was made in Max. While I fully trust your judgement, I think I'll leave him at his current state and restart him some other day with all my new knowledge. I'm anxious to texture him even if it means scrapping him in the end. Thank you for all your help.
Go for it. Everyone's first (and sometimes more) humanoid model turns into a practice dummy for UV unwrapping and texturing. You may wish to put him back into ZBrush and give him some details, or maybe not. Good luck though, texturing IMO is more reliant on skills than technical knowledge to more of a degree than modelling.
-------------www.robg3d.com
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement