quote: Original post by Kylotan
There is no clear dividing line, which is why I understand that it continues to go on, but sometimes I think it can get a bit pointless.
Example of what I mean:
Philosophical question: "Should there be mindless killing in my game?"
Design question: "How can I make mindless killing more fun?" or "How can I make my game fun without any mindless killing?"
I''ve always considered that there is no line, and that''s it''s good design practive to ask all questions. You should also ask "Is mindless killing fun?", "Is how I package mindless killing fun?", amongst many others. If you''ve been thinking that any questions are irrelevant to design, or even just the question Kylotan labeled philosophical, then I must warn you that i think you are bordering on ignorance.
It''s like the sig says people. Question everything! You might end up in exactly the same place, but at least you know for a fact then that it''s the right one...