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General Principle Help

Started by November 20, 2005 08:17 AM
0 comments, last by GameDev.net 19 years, 3 months ago
Hi, I've written games for a while but I'm new to the idea of multiplayer. What's the general principle for coding a multiplayer game? Say I wrote a multiplayer game like Gauntlet. Would the players send their action requests (such as left, right, up, down, fire, etc) to the server and expect the server to update their character on screen? Or is this too slow? I'm guessing I'd have to send the player's id and their commands so the characters on other people's screens are updated?
Parallel RealitiesProject: Starfighter

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