making a comeback
hi all, I have a question that I would like answered, or else some advice on what to do. My theory on making games and having fun was always on working on the game issues, not on the technical ones like graphics and stuff. My programming knowledge is good enough that I have made mini games and I love making them, but alas that was back in the early days where I used Turbo C/C++ or Turbo Pascal. Nowadays I mess around with Visual c/c++ and I see the API''s out there and I end up with 50 files in a folder just to get a texture on a simple polygon. A while back I also used Egerters Power Render and I loved the prog coz it was easy to understand and creating and rendering a scene was simple and I could make cool stuff with it. But I do not feel like paying big money for a program i will never use for commercial purposes, but I would like to know how I could start doing some simple mini 3d games without spending half a year learning all the little technical things and making my own 3d engine. (im sure even you experts cant keep up seeing as how hardware and 3d techniques change every 2 months) So here is my erquest, I would like to be able to make a 3d game, with support for loading and animating 3d models (lightwave or 3ds max compatible), terrain support, joystick and input support, and anything else helpful, including music&SFX which would be great. I know its an ify request but I would like to know if anyone has written any wrappers for DirectX 7 or 8 which would simplify all this because learning DirectX takes a lot of time and patience, and I would rather be doing game material. Thanks for any help given!
50 files for loading a texture?
heh, i use 1 cpp file called texture.cpp which has about
50-60 lines of code for loading textures. Mip mapped, linear, rgb/rgba... u name it
As for the model loading code check out the new 3ds/milkshape loading tutorials.
I would suggest something very easy to start with since its your first 3d game... mine was Pong
heh, i use 1 cpp file called texture.cpp which has about
50-60 lines of code for loading textures. Mip mapped, linear, rgb/rgba... u name it
As for the model loading code check out the new 3ds/milkshape loading tutorials.
I would suggest something very easy to start with since its your first 3d game... mine was Pong
Pleeeaaaase give us some sentence structure!
This post is a real beast to read!
Only one, two breaks, I can''t concentrate that long!
(blame the medias )
pi~
This post is a real beast to read!
Only one, two breaks, I can''t concentrate that long!
(blame the medias )
pi~
Jan PieczkowskiBrainwave Studios
Sorry, I didnt realise it was so ugly to look at.
Lemme sum it up better. This is what I want in a c/c++ nutshell
InitEngine();
loadeverything();
{
{
Game logic();
}
renderscene();
}
Closeeverything();
That is basically what I want and I know there are tons of little libs and api wrappers out there, can anybody direct me to one, it doesnt have to be THIS simple, but I think you get the idea!
Lemme sum it up better. This is what I want in a c/c++ nutshell
InitEngine();
loadeverything();
{
{
Game logic();
}
renderscene();
}
Closeeverything();
That is basically what I want and I know there are tons of little libs and api wrappers out there, can anybody direct me to one, it doesnt have to be THIS simple, but I think you get the idea!
This topic is closed to new replies.
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