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DirectPlay8 addresses

Started by October 20, 2005 02:23 AM
1 comment, last by hplus0603 19 years, 4 months ago
Greetings mortals, Im writing an network program. The server is ready, and I try to ennumerate the available servers. I get response from the server, and get a "pAddressSender" interface that stores the IP address and port. I queried it by "pAddressSender.GetComponentByName(DPNA_KEY_HOSTNAME, IPCIM, Size,Tipus);" but the IPCIM returned with "Whole list" string, instead of IP address. What do I badly?
No answer? No idea? Why? My bad english? Or too hard? Nobody uses network? Or DirectPlay?

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EDITED:
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Okay, I have solved the problem here: http://www.gamedev.net/community/forums/topic.asp?topic_id=359552&whichpage=1�

But why couldn't I post into the topic? Has the moderator deleted it? And what do you mean about "sunset mode". Did the Micro$ost send the DirectPlay to holiday??? :D:D:D:D:D

[Edited by - BigBeginner on November 24, 2005 12:46:06 AM]
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I believe most people who create new network code do not use DirectPlay, because Microsoft has put it in "sunset" mode. It will not be updated (except for critical security bugs) and support will be removed from future SDK versions. Microsoft recommend you use WinSock, or a library on top of WinSock instead.

People on this board seem to like RakNet as a replacement, although the Forum FAQ lists a number of different alternatives (both commercial and free).
enum Bool { True, False, FileNotFound };

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