quote: Original post by morfe
It makes sense You would also eliminate pathfinding and a lot of blitting.
Yeah, space as a setting has it''s advantages!
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Alternatively, have you considered using a global distribution node for each planet? Have all messages from a particular planet, (or categorise if you wish) transmit to central messaging system which correlates the data and sends out a single, data-rich message. This way, the AI can read ONCE and get all the information they need.
No hadn''t thought of that. Hmm... Must begin rumination immediately!
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One thing : You said you were using an isometric map. Are you using a z value, or just one layer?
Actually, it''s fully 3D but I''m locking the view to an iso projection. This may seem odd, but it''s for style and gameplay reasons (if I do this right, you get to command a fleet, and jump between ships... tho'' that''s a ways off).
I''ll likely use the Z value as a layer value, depending on whether or not ships can collide (not settled yet).
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NPCs will be inherited from the basic Entity class. They will be fully independent, and carry out their own lives oblivious to the world around them ... that is, until you set them on fire ...
LOL, btw!!!! Hilarious!
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Just waiting for the mothership...