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*Unofficial* Alternative Game Libraries FAQ [Updated 2/03/08]

Started by August 15, 2005 01:06 PM
43 comments, last by DejaimeNeto 12 years, 11 months ago
Quote: Original post by 23yrold3yrold
Anyway, it's getting way too big, especially in relation to other forum FAQ's. Plus it's a lot of links to maintain. Here's my Allegro one, which I think is a bit more managable. Instead of having "Library Specific FAQs", maybe just a descriptive blurb and a link the the official download/FAQ/tutorials, and a note in the general forum FAQ to check out that link before asking dumb nub questions.


Ok, I'll do some chopping off tonight and start downsizing it to something more appropriate - that or what about something like this: For the actualy FAQ, something a lot shorter containing the posting rules and stuff, and not any stuff library specific. Then we can just link back to this thread as an 'extension' for more information? Would that be do-able? If that was the case, then there's a lot more info that can be made in maybe new posts, and link to those as well. he main FAQ will be very lite and just link to threads that can be updated at will. Let me know what you think about that if you're still around.

Quote: And why am I being thanked in the top post? I didn't do anything until just now.


I'm sure you were here with us all the way in spirit [wink].
Does anybody know another link for SDL_gfx it seems to be what I just needed but the link gives 404 and google searches end there too
------ XYE - A new edition of the classic Kye
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http://www.ferzkopp.net/

then go under software
then look for sdl_gfx
Quote: Original post by ostamo1
http://www.ferzkopp.net/

then go under software
then look for sdl_gfx


Thanks for pointing that out, their web page has been updated. I fixed the link above to reflect the correct page now.
With the new release of .NET 2.0, should there be a note that most of these libraries can be used with other alternatives like the Tao Framework?
Rob Loach [Website] [Projects] [Contact]
Quote: Original post by Rob Loach
With the new release of .NET 2.0, should there be a note that most of these libraries can be used with other alternatives like the Tao Framework?


Sure [smile] Just write up a little entry for it and I'll edit it in. I'm rather .net ignorant right now, so that's why I can't do it. I'll get around to Tao one of these days [lol].
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Under the SDL section, the Getting started with SDL link seems to be broken. I suggest adding in its place a link to the GPWiki article on SDL setup (http://www.gpwiki.org/index.php/SDL:Tutorials:Setup).
Quote: Original post by socrates200X
Under the SDL section, the Getting started with SDL link seems to be broken. I suggest adding in its place a link to the GPWiki article on SDL setup (http://www.gpwiki.org/index.php/SDL:Tutorials:Setup).


Thanks for pointing that out. The problem is that cone3d is currently down, I'm not sure if it's still avaliable or just under maintance by GameDev. I'll add another entry as well.
It's been a while since I checked this thread. I can offer some help with Irrlicht, though I'm no expert. I've been using Irrlicht for a few months and have learned a fair amount. Let me know if anyone wants me to help in any way(faq entry, whatever).


Quote: Original post by kburkhart84
It's been a while since I checked this thread. I can offer some help with Irrlicht, though I'm no expert. I've been using Irrlicht for a few months and have learned a fair amount. Let me know if anyone wants me to help in any way(faq entry, whatever).


Actually that'd be great. I didn't even notice that it was missing, well until I just read your post [smile]. Just the other day I saw that GLee was missing, so if anyone knows more commonly used libs around GD that are missing, please share!

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